On these roulette wheels, landing on a Ring symbol will grant the player fifty Rings, while landing on a Sonic symbol will grant the player one hundred Rings. This Act also introduces giant Eggman-themed roulette wheels that Modern Sonic must jump across in order to proceed through the Act.
There are also fast-moving platforms that the player has to use the Boost on to keep up with them. Most of the gimmicks from Casino Night Act 1 reappears in Act 2, including Flippers, slot machines, elevators, Bumpers and Drop Targets (which function like their Act 1 counterparts), Spring Catapults, etc. Noticeably, the playable character will also receive Rings each time they bounce off a Bumper or a Drop Target instead of points like in the original Zone.
The gimmicks from the original Zone featured in Act 1 include Flippers, slot machines, elevators, Bumpers and Spring Catapults.